Samurai Warriors 2: Empires FAQ/Strategy Guide for PlayStation 2 by Rampidzier - GameFAQs
This is the list of characters in Samurai Warriors. Of course, much like brother series Dynasty Warriors, don't expect historical accuracy .. Oda Nobunaga. Oda Nobunaga, original name Kichihōshi, later Saburō, (born , Owari , Kyōto), Japanese warrior and government official who overthrew the Ashikaga (or Muromachi) shogunate (–) and ended a long period of feudal wars Nobunaga established his hold on the samurai and the wealthier farmers by. For Samurai Warriors 2: Empires on the PlayStation 2, FAQ/Strategy Guide by The second one is that at the end of your musou, your character will .. Around this time, Nobunaga Oda would defeat the much larger and Nobunaga offers a marriage between Nobunaga's sister, Oichi, and Nagamasa.
In he entered into an alliance with Tokugawa Ieyasua capable daimyo of the neighbouring province of Mikawa also now in Aichiand in Nobunaga, feeling that he had secured his rear flank, moved his base of operations north to the city of Gifu. In the following year he supported Ashikaga Yoshiakiwho hoped to become shogun military dictator after the assassination of his elder brother, the former shogun Ashikaga Yoshiteru. Soon, however, he fell out with Yoshiaki, and at last in he deposed him.
Inin order to consolidate his hold on the area, Nobunaga built for his headquarters a magnificent castle at Azuchi on the shore of Lake Biwa near the capital. Consolidation of power Meanwhile, Nobunaga promoted a new economic policy by abolishing the collection of tolls on the roads and from the guilds, both of which had been privileged sources of income for the local daimyo.
The sect had been a traditional power in politics and religion since the beginning of the Heian period in the 8th century. After capturing a great number of manors and temple estates, Nobunaga established his hold on the samurai and the wealthier farmers by investing them with the newly won estates. He thus gained a firm political and economic basis, which he strengthened by reducing even further the traditional influence of the Buddhist temples.
He did so not only because of his interest in European culture but because he regarded the encouragement of Christianity as a further means of restraining the influence of the Buddhist temples. Nobunaga was a nonbeliever; his attitude toward Christianity was frankly political.
By the spring of he had conquered central Japan and was attempting to extend his hegemony over western Japan. Nobunaga was wounded during the attack, and, with no chance of escape, he committed seppuku ritual self-disembowelment. Also, on your mini map, you will notice that each section is color coded.
Ranmaru Mori | Koei Wiki | FANDOM powered by Wikia
These colors represent the territories you control. They also represent the chances of you capturing the enemy's officers. They are as follows: A highly good chance that your officers will be captured by the enemy and almost no chance that the opponent's officers will be captured.
A slight chance for any officer to be captured. Almost no chance that your officers will be captured by the enemy and a highly good chance that the opponent's officers will be captured. You can tell when you are able to capture an officer if they have a red halo circling their head during battle. During the battle with a officer, if you injure them, there is a good chance that they will try to retreat. If they retreat back into their base, they can regain health and then resume their attack.
The same holds true for your generals.
If your officers are getting beat, they will retreat back into one of your bases to heal up. Also, during the battle, you will notice a point counter just off to the side of the of the army indicators.
This point counter is for your formations. Formations give one side or the other an added boost in attack power, defense power, or speed, depending on the formation. There are three attack formations, three defensive formations, and three speed formations. At the start of the battle and all throughout the battle, you can change your formation if you have enough points to do so and the proper formation stocked up.
During the battle, the point counter will gradually increase as the battle progresses. Taking over enemy bases will give you bonus points for your counter. When you have enough points to perform the desired formation you want, press start, enter the formations menu, and then select the formation you would like to employ.
Remember, your enemy can also employ formations, so make sure you deploy a formation that is more powerful than your opponent's formation. The formations are described in more detail in Chapter 6. One last thing that you should note is the numbers beside the bars at the upper right hand corner. Those numbers tell you how many times a general can come back into the battle. If you don't capture an officer, they will return if the number next to the red bar is higher than 0.
Once they return in the battle, the number will go down by one number. When the number next to the red bar is 0, no more generals from the opposing side can come back onto the field. However, the same works for your side. Once the number next to the blue bar is 0, no more generals can come back onto your side.
When you press the start button, along with assigning formations to your army, you can assign orders to your units through the Officers Order menu. You can also perform any tactics you may have in your arsenal by going to the Tactics menu. Also, if the battle is not going well for you and it's only inevitable that you will lose, you can Retreat and get the battle over with.
You will receive money, attributes to your officer, and attributes to your weapon. You will also receive points for the battle. The more points your officer has, the more troops they are able to command. After you have received the attributes to your person, you are able to customize your weapon a little. After each battle, you can choose from a list of attributes you can place on your weapon I believe this is random.
If your weapon's smiths are maxed out, you are also able to change the base power of your weapon. Points are given out based on performance in battle. Every officer who made it through the battle alive will receive points. You receive points based on generals you have defeated, troops you have defeated, and so forth. Finally, you are able to recruit any generals that you have captured.
However, the number you can recruit is based upon the amount of money you have. Each general you recruit takes money. A general can refuse to join you, which means you will have to let them go. Finally, you can reassign officers from place to place after the battle. If you do not have enough officers to fight battles on two fronts, just focus on one side and use alliances to bring peace to the other side.
That way, you can focus on getting to the eastern or western side of Japan first, then focus on getting the other side.
Things can be made even easier if you help one force dominate one side while you take over the other side. That way, you only have one enemy to fight instead of multiple enemies. Use Consult Rather than Decree: When you use Decree, you only get one policy per order. If you use Consult, you get two policies performed per order. This allows you to get more done with your limited orders. Only use Decree when you absolutely need something to get done and no officer has suggested it in the Consult phase.
It's always best to have at least one formation of each type in your arsenal. Formations are not always about allowing your army to get an advantage. Sometimes, a formation is best used to counter and neutralize your opponent's formation. Don't Spread Yourself Too Thin: It may seem like a good idea to start taking as many fiefs as possible right away, but you should only do so if you have enough officers to protect those territories. The more fiefs you have, the more likely the chance that you will have to protect multiple sides.
The People of Your Land: The people in your kingdom are just not there for decoration. They can play a vital role in the development of your land.
If you listen to your people and give them money, they will favor you and your benevolent rule. When the people do favor you, when you are attacked by an outside force, the civilians of your land will help defend your territory. However, if you tax your people and force the civilians to work twice as hard, you will be hated and the people will revolt.
Sometimes, there will be a peasant uprising. You will either have to pay the civilians to quiet them or subjugate them under your iron fist by fighting them. If you choose to fight, you will send out one officer to deal with them. That officer must complete a mission within a certain time frame in order to put down the uprising.
How you rule your people is up to you and really only affects the ending. However, the uprisings can be a minor nuisance. It's not always best to attack your enemies head on. If you find that the enemy officers are using one path to attack your bases, what you should do is find another path to jump their supply line with.
If you can cut off your opponent's supply line with your own supply line, odds are, the entire area that you cut off will turn dark blue, giving you a higher chance to capture the enemy officers. Even if you can't extend your supply line to the enemy's supply line, cutting off the enemy's supply line is a good way to get the enemy officers off of your bases.
After all, they are playing by the same rules as you. They need to extend their supply line to your main camp just like you do. Learn to Play Defense: If you are a novice at the game, the best way to stay alive is to learn how to block and how to roll. Blocking allows you to find openings in your enemy's attacks while preventing you from taking damage.
Rolling allows you to avoid enemy attacks and get to the opponent's exposed side for a counter attack. If you can master these two abilities, then you will be able to protect yourself while allowing your enemy to be exposed to your own attacks. Learn to Back Flip: A back flip can save you time and allow you to immediately launch a counter attack on an enemy. However, it can also land you right back into another one of the enemy's combos. First, learn how to perform a back flip just every time you get knocked down.
Then, learn when to perform a back flip. Normally, it's best not to back flip when you are close to an enemy, as you are in range for them to catch you in midair and perform another combo on you.
The window of opportunity to perform a back flip is very big, so it's not a hard technique to perform. Learn the Move Sets: Know yourself and know your enemy. If you know your character's move set, you will know what move is best for what situation and you can quickly adapt to situations. One move may be good for one situation while another move may be good for another situation.
Also, if you learn your character's move set, you will know what that character can do when you have to face that character as an enemy. If you learn the openings of a character's move set, you can exploit them. Always try to recognize the way a character moves when they are performing certain charge attacks.
Also, try to recognize what a character does when he is about to perform the first attack of his S string. This way, you can anticipate and formulate a counter attack on the fly. Play to a Character's Strengths: This goes along with learning the move sets. The problem I hear most about people not liking a character is that they are trying to play every character the same way. While you can do this, you won't get the most out of your character. Not every character will be Musashi or Tadakatsu.
Instead, you must play to a character's strengths, especially the strengths of each move set type. If a character is a Normal type, use that person's Normal attacks to either circle around them or set up a charge attack. If a character is a Charge type, use the charge attacks to deal massive damage to crowds or officers. If a character is a Special type, use their special attacks to your advantage to set up enemies for an attack.
While this is a button mashing hack and slash game, you don't have to button mash all the time. You are allowed to infuse strategy into your gaming. Best Skills for a New Character: The skills I have found most helpful when creating a new character are Resilience, Prodigy, and Discern.
Try to start off playing a new character with these three skills at level 3.
- Nobunaga Oda
- Oda Nobunaga
- Hanzō Hattori
The Resilience skill will help a whole lot, allowing you to get off attacks and charge attacks you really have no business performing. Prodigy will allow you to get more skills. Discern will allow you to get a better weapon which is extremely helpful early on. Some other skills you should consider getting for a new character is Rage, Reach, Fitness, Potence both the ability skill and the growth skillFortitude both the ability skill and the growth skilland Focus just the growth skill.
The right analog stick now controls the camera. This can be a useful tool in the middle of a musou attack, but sometimes, it can be hard to use during normal attacks. However, there is one thing you can do with the camera while you are attacking. If you press the block button, the camera automatically defaults behind your character. If you press the block button while you are attacking, you will still attack, but the camera will also default behind you.
This can be very useful, as the hit detection in this game relies on you being able to see an enemy. If you cannot see an enemy on your camera, odds are, you will not hit that enemy, even though your attack should hit the enemy. Resetting the camera behind you while you are attacking ensures that you will always hit the target. I normally hit the block button about once every two regular attacks. This is a technique that I use often when fighting enemy generals.
I call it circling. When you are attacking, you are still able to use the left analog stick to move your character. Whenever I am attacking an enemy general that is blocking, what I do is try to circle around the enemy while I am attacking and he is blocking. Most characters with a Normal move set will be able to get to the enemy general's back after 5 or 6 hits, leaving him vulnerable to a C8 or the rest of the S string.
This only works if all your attacks hit the enemy's block. If an attack misses the enemy general, he will be able to reset his block. To solve this problem, press the block button while you are moving behind the enemy. This will ensure that the enemy general stays on your screen and blocks your decoy attacks while you are moving behind him. This works really well with characters that have a Normal move set, as they have more regular hits to use, but some Charge and Special type characters can also circle really well.
Also, characters with less range are easier to circle with than characters with more range because of the distance put in between you and your opponent. The closer the distance, the easier it is to circle. These scenarios range from small regional skirmishes to scenarios where you have to conquer all of Japan. The following is a listing of each scenario, the background involved in the scenario, and some of the major parties involved in the scenario.
Each time, they would show off their tactics and leadership. Each time, they would come to a stalemate. Around this time, Nobunaga Oda would defeat the much larger and more powerful Yoshimoto Imagawa and begin his quest to unify all of Japan. However, there are many other clans such as the Hojo and the Mori that are looking to do the exact same thing Each clan in this scenario starts off with only one fief.
After one turn of the scenario, provided both Kenshin and Shingen are still on the map, the final Battle of Kawanakajima will take place. If you are an uninvolved party, this will result in a stalemate and life moves on. Either way, everyone starts off on equal footing in this scenario. Clear any of the regional scenarios you do not have to conquer Japan afterwards. In order to form an alliance with Nagamasa Azai, Nobunaga offers a marriage between Nobunaga's sister, Oichi, and Nagamasa.
This creates an alliance between the two clans. However, peace between the two factions would not last long. Soon, the Oda Army would begin attacking the Asakura clan, a clan that has had a long standing alliance with the Azai clan. Torn between his honor and his love, Nagamasa is put in a no win situation and must make a decision between the two This scenario starts off with everyone having one fief except for the Oda Army and the Takeda Army, which have two fiefs each.
After one turn of the scenario, provided that all the armies involved are still there, the Oda- Tokugawa Army will march into Anegawa to face off with the Asakura-Azai Army. If you are an uninvolved party, the Oda-Tokugawa Army will win, but neither the Asakura or the Azai will have any of their land taken. Clear Battle of Kawanakajima As Nobunaga Oda's vision of unifying Japan under his iron fist slowly becomes a reality, there is dissension among his ranks.
His once loyal retainer, Mitsuhide Akechi, whether for reasons of virtue or reasons of greed, sets out to meet his master at Honnoji. As the fringe areas around Japan continue to move, Honnoji would be the place where someone's fire of passion will be engulfed in the flames of the temple In this scenario, Nobunaga starts off with a good bit of the central area conquered.
Both the Shimazus and the Tokugawas have two fiefs under their control. As soon as the battle starts, Mitsuhide Akechi will make his way to Honnoji to face off with Nobunaga Oda, provided both are still on the board. If you are an uninvolved party, then Mitsuhide will become victorious at this battle and take control of all of Nobunaga's territory. Clear Incident at Honnoji Hideyoshi Toyotomi would eventually unify all of Japan. However, his clan's reign would not last long.
When Hideyoshi passes away, Japan is once again thrown into turmoil. Mitsunari Ishida, a cunning man who looks to preserve the Toyotomi rule, controls the Western Army. Ieyasu Tokugawa, an ambitious man looking to carve his own path in the history books, controls the Eastern Army. Soon, not even fate could stop the wheels that were set into motion as the two armies would face off at Sekigahara In this scenario, only the Toyotomi clan controls multiple fiefs.
Everyone else starts off with only one territory. After one turn, you will be given a choice to participate in the Battle of Sekigahara. I don't think there is a single territory on the board that doesn't participate in this battle.
You can choose to not take part. If you don't take part in the battle, the battle will end in a draw. If you do decide to participate, you will join either the Eastern or Western Army, depending on what force you are currently playing as.
There are so many untold stories of this era of Japan. Many different paths that could have been walked, many decisions left unmade, many battles left unfought, many lives either ended abruptly or unreasonably extended. What tales could have been told if history chose a different path. This scenario allows you to place clans and officers anywhere you would like, allowing you to recreate history as you see fit Throughout history, there have always been small skirmishes along borders.
Man's natural want for more causes people to not be satisfied with what they currently have. Neighbors that were once friends can quickly turn into enemies when seen through the green tinted eyes of envy and want.
The reasons may be varied, but the consequences are the same. In the end, only conflict is inevitable when two forces want something that there is only one of The following are regional scenarios and are all initially available: You only have to control a small area of Japan to win. Therefore, it is much quicker to clear than unifying all of Japan.
However, a smaller area means limited resources, so you must allocate your gold wisely.
When you have conquered the entire territory, you will be given a choice to conquer all of Japan next. Certain policies can only be obtained during regional scenarios. These battles are the important battles that have taken place during this time period. I will list the battles and the requirements for them as I unlock them. Battle of Kawanakajima Requirements: Both Kenshin Uesugi and Shingen Takeda are forces on the map and you are playing as one of the two, one turn has passed in the scenario.
Battle of Anegawa Requirements: The Asakura clan, Azai clan, Oda clan, and Tokugawa clan are all forces on the map and you are currently playing as one of them, one turn has passed in the scenario.
Incident at Honnoji Requirements: Both the Mitsuhide Akechi and Nobunaga Oda are forces on the map and you are currently playing as one of the two, one turn has passed in the scenario.